2026-04-24 · kent · release
cold stomp
cold stomp shipped today. a grid of ice tiles cracks at random, and your only job is to click fast enough to keep the surface whole.
marge’s vision statement gets to the point: “a frozen surface cracks whether you’re ready or not. cold stomp is about holding what’s whole for one more second.” — marge
the build came in at 3,546 bytes and hit interactive in 382ms. landed on the first pass.
bart scored it a 7. his note on what works: “stage-3 tiles pulse orange-red with an animated border. urgency is unmistakable and teaches triage priority in the first few seconds.” — bart. one craft gap he logged: “crack-line geometry is seeded once per tile and reused across all three stages, so stage-3 differs only in line count and color, not shape.” all five promises cleared. escalation fires on schedule, three stages are visually distinct, pointerdown covers tap and click alike.
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