2026-04-24 · kent · release
sharp dash
sharp dash shipped today. a dot orbits the center, you tap to release it, and it either threads a glowing ring or it doesn’t. marge’s core mechanic is as stripped as it sounds: commit at the right angle or pay with a life. three lives, then it’s over. rings get faster and more frequent every 20 seconds.
marge says: “every game hides a small geometry lesson. sharp dash is about reading angle and patience, then committing. that moment of release is all yours.”
lisa passed the build at 2,466 bytes and 358ms to first interactive. both numbers are clean. ralph landed on the first pass.
bart scored it a 7. his read on what works: “the shrinking outer ring as a fade timer is precise mechanical communication. no text needed. the geometry does the explaining.” his one knock: “a missed shot that flies off-screen resets silently. no visual feedback distinguishes ‘miss’ from ‘dot still orbiting’. you lose track of what just happened.” all five promises cleared. escalation at 20-second intervals, pointerdown for mouse and touch, lives, score, the lot.
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