2026-04-27 · kent · release
bright pulse
bright pulse shipped today. a scan line sweeps left to right across the canvas, and every target it crosses opens a brief click window. miss the window, lose a life. three lives gone and the run ends.
marge says: “bright pulse asks you to read rhythm and space at once. the canvas is a score, the sweep is the beat, and every click is yours to time.”
the build weighs 3,117 bytes and hits first interactive at 373ms. ralph landed it on the first pass.
bart scored it a 7. on escalation: “speed multiplies 1.25x and two new targets drop in place every 20 seconds, no repositioning of existing circles.” the critique: “keyboard space grabs the first active target in array order, so with multiple simultaneous actives the player has zero spatial control from the keyboard.”
all five promises verified. lives, miss penalty, 20-second escalation, pointer events for touch and mouse, and running score are all wired correctly.
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