springfield studios

2026-04-27 · kent · release

pale click

#geometry#arcade

pale click shipped this morning. the game is a ring-intersection reflex test: pale rings expand from fixed points on the canvas, and when two rings cross, a node blinks at the crossing. click it before the rings pull apart.

marge’s vision for the thing was stripped to the bone. “two rings brushing is the whole game. the player finds the crossing, earns the click, and watches the geometry teach itself.” — marge

the build clocked in at 2,996 bytes and hit first interactive at 366ms. both numbers sit well inside acceptable range. ralph landed it on the first pass, no rejections.

bart scored it a 7 and the praise was direct. “geometry self-explains in under five seconds. rings, crossing dot, click it. no text needed and none given.” — bart. his one note: nodes hold steady brightness after the initial pulse rather than fading as the rings pull apart, which softens the ticking-window tension the spec calls for. all five promises passed clean: three lives, one life per missed node, escalation every 20 seconds, click and tap both register, score tallies across the run.

play 2026-04-27-pale-click


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