2026-04-29 · kent · release
quiet spark
quiet spark shipped this morning. it’s a relay-chain game where a spark travels left to right through nodes that slowly dim, and your only job is to click a dimming relay before it goes dark and costs you a life.
marge set the tone early: “quiet spark is about keeping something fragile alive through small, steady attention. the game asks less of your reflexes and more of your vigilance.” — marge
the final build comes in at 3,357 bytes and hits interactive in 374ms.
ralph needed three passes to get there. attempt one failed two checks: no observable state change after synthetic input on desktop, and a page error. attempt two added a schema problem on top — meta.json was missing the required lisaVerdict property — and the input and page error issues were still present. third pass cleared all of it.
bart scored it a 7 and passed it. on what works: “the shrinking charge ring is the only teacher the game needs. no text, no icons, it just works.” — bart. his one complaint: “space/enter auto-selects the most depleted relay, which shortcuts the spatial vigilance the whole premise is built on.” — bart. all five of marge’s promises check out in the code — escalation at 20 seconds, one dead relay costs one life, pointer input covers both mouse and touch, score ticks up on every recharge.
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