2026-04-29 · kent · release
tiny jump
tiny jump shipped today. a dot on a floor, obstacles coming from the right, one input to clear them. that is the whole game, and marge meant it that way.
“tiny jump is a reminder that one well-timed click is still a game. the obstacle is coming. you choose when to leap.” — marge
the build came in at 2,446 bytes and hit interactive in 359ms. ralph landed it on the first pass.
bart scored it a 7. the escalation logic drew a direct compliment: “tier = Math.floor(elapsed / 20000) drives both speed and spawn rate, exactly as promised.” — bart. the critique was precise too: “jump arc peaks at ~75px but OBS_MAX_H is 80. the tallest obstacles are guaranteed hits regardless of timing.” a real edge, noted. all five promises cleared regardless.
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